Thanks Dave...I also e-mailed you. Here is the graph:
EDIT: Dave, there is an update available for SL ...should I DL it?
Got it, and bingo:
One thing: Change the sampling rate back to 48k Hz. 96k Hz with a decimation of 4 (my setting) gives a sampling rate of 24,000 Hz. What that does is spread the resolution across twice the number of frequencies, which is why the graph is pixelated, like my old settings were (which is when I graphed the scene in the above pic for comparison).
If you change back to 48k Hz, it should match mine perfectly.
The only other thing is that with a 0-480 Hz scale, there are no division lines to tell you what frequency the content is. It would be perfect if there were an option for the grid in the waterfall to be in 30 Hz increments, but there is no such option, so for now, you have it as good as it can be.
It's just a glitch thing (the frequency scale) that I don't know how to deal with yet.
If you could change the sample rate to 48000 and run that scene 1 more thime, I'll appreciate it.