Jump to content

maxmercy

Moderators
  • Posts

    2,090
  • Joined

  • Last visited

  • Days Won

    150

Everything posted by maxmercy

  1. Your FFT setting are different, so your graphs do not pick up transient phenomena as well. My FFT settings are: Decimate : 48 FFT Length : 1024 Window: Nuttall I do not use the anti-alias filter for decimation (box unchecked). I use SpecLab v2.77 as it is the most user friendly for D-B uses. All FFT settings are a compromise. Using longer windows gives you more freq resolution, but you lose some transient-sensing capability. You can compensate with a longer window with a fixed gain value if you play with it, but I stay away from any offsets, and just use the numbers above, it's less complicated. Offsets are how nube used to do it to get 0.5Hz resolution but to get the same amplitude on the PvA as the shorter window length FFT. JSS
  2. Rogue One: A Star Wars Story BEQ Solution: LFE: Gain: -7dB Low Shelf: 20Hz, Slope 1.2, Q 0.776, +8dB High Shelf: 50Hz, Slope 1.5, Q 0.873, +8.5dB LCR: Gain: -7dB Low Shelf: 20Hz, Slope 1.75, Q 0.943, +8dB (2 filters for total gain of 16dB) Low Shelf: 40Hz, Slope 0.5, Q 0.5, +2dB Surrounds: Gain: -7dB Low Shelf: 20Hz, Slope 1.5, Q of 0.872, +8dB (3 filters for gain of 24dB) Low Shelf: 40Hz, Slope 0.5, Q of 0.5, +3.5dB Playback for equivalent dialog level will be +7dB. No scene is louder than 126dB if played back at equivalent reference. Let me know what you guys think. The high shelf is OK on LFE as the very steep DTS filter is in place on the original LFE track. JSS
  3. I broadened/flattened the hump as much as I could while still trying to add more Infrasonics, adding a touch more slam and trying to preserve the original overall PvA shape while keeping the signal from clipping. JSS
  4. The first waterfall above probably went largely un-noticed, as there is little masking information higher in frequency and level. Only those with terrific signal chains and capability will pick up on it, much like the transformation of Hugo Weaving into Red Skull in Captain America, or the final 'coin scene' in X-Men:First Class. JSS
  5. Best Infrasonic HR moments (no particular order): For comparison, the Opening Naval Gunfire Salvo: The second graph is the 1Hz content. Before everyone gets into an uproar about how "nothing reaches +/-50%" on the signal trace, remember that reaching +/-100% on the signal trace is 128dB when played back at Reference Level. +/-50% is 122dB, still damned loud... Very few tracks come close to 128dB. JSS
  6. The reason HR's sound design is so good is that there are no two explosions that sound exactly alike. Many have different fundamental freqs and almost all have a single peak or multiple peaks somewhere in the 15-100Hz range (the most impactful hits have very broad 18-80Hz 'peaks'), with or without content to <5Hz. Makes for a widely varied, explosive soundscape. JSS
  7. Hacksaw Ridge: Dolby ATMOS Level - 4 Stars (111.4dB composite) Extension - 5 Stars (1Hz) Dynamics - 4 Stars (26.67dB) Execution - 5 Stars Overall - 4.5 Stars Notes - Terrific LF and infrasonic effects to support the action onscreen. Waterfall Graphs: JSS
  8. Measured the same way every film is measured on this thread and subforum, to have true apples/apples comparisons, and to avoid any room/system effects. I have never done mic captures for films. JSS
  9. Fantastic Beasts and Where to Find Them - Dolby ATMOS Level - 4 Stars (110.4dB composite) Extension - 3 Stars (18Hz) Dynamics - 5 Stars (29.8dB) Execution - 3 Stars Overall - 3.75 Stars Notes - No clipping, great surround work, could have used some ULF in some scenes. Good film save for a few corny scenes. JSS
  10. The FFT windows used at AVS are different than the entire data bass here. I measured Hacksaw and should post it up next week, it looks a little different. For BEQ on R1, I would probably take the peak down a little and add some <20Hz for a more TIH/Hacksaw looking graph, but I have to listen to it first and see what all the channels are doing and where the LF is at... JSS
  11. High density EVA foam might work if wedged in. 6lb/cuft should work very well if you can find it thick enough. Make it oversize, put it in the freezer, take it out and fit it and let it expand into place. Cut it with a hotwire or electric knife to shape it.. JSS
  12. Almost.....it was horrible...just redbox it and see for yourself if you are that curious. But most horrible movies know they are bad and play off of it (Flash Gordon and Black Dynamite come to mind), but this tries to still be serious in spite. I am seriously considering not donating Reacher 2 it to Goodwill; they might give it back as 'not a serious donation'. Mike, you were spared having to own this title. JSS
  13. Wow. Jack Reacher 2 was even worse than I could have ever expected. Didn't even get to appreciate any sound/bass due to the constant cringing at the writing/acting. Sometimes when a film gets deadpan reviews, my expectations are so low that even a mediocre movie can seem OK. Not the case here. JSS
  14. Measured the new Jack Reacher, as Tom Cruise has put out many bass-heavy movies recently.....doesn't measure so well, LFE channel tops out at -7dB, Surrounds at -5dB, LCR use all available headroom, but do not clip....at all. I'll post up measurements after I watch the film. Scott, you're right, this IS Data-Bass, but after watching the shark-jumping Frankenstein's Army (and subsequently not digesting my previous meal), Infrasonic extension is not the only important thing in a film soundtrack. JSS
×
×
  • Create New...