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maxmercy

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Everything posted by maxmercy

  1. Favorite effects in TF2: . Sideswipe introduction . Bumblebee's cannon (several times in the film) . Megatron powering up/resurrecting . Megatron greets Starscream aboard the derelict spacecraft . Shard powers up Jetfire . The 'pillars' tumble down . M1 Tank main gun fires under the slow-motion Medevac Huey At the cinema, still the most overall slam I have ever experienced in a film (as well as the second-highest overall loudness in a cinema). Highlights were the Sideswipe intro, the rail gun, Megatron's coup de grace shot through Optimus. The film comes in two versions: The standard and Big Screen editions. The Big Screen Edition is the IMAX mix, and uses Dialnorm. The standard edition does not and is +4dB comparatively. They graph similarly, but are slightly different mixes. JSS
  2. Then try doing BEQ and report back what you think about the corrections. It looks like the 'Pre-Amp' stage you would put in what I do for the 'Gain' portion of BEQ, and then fill in the filters for each channel. Rogue One BEQ is pretty awesome. JSS
  3. Does EqualizerAPO have a means to change the slope of shelf filters? JSS
  4. I apparently have to build that sound velocity meter....I went from two large horns to a multiple sealed build, and my experiences are a little different, but I never measured the sound velocity differences. The horn-loaded system (for same SPL), had slightly more impact, but the sealed system was nearly as impactful especially once the plinth bass traps were in place, and I moved all 8 of the sealed subs to the front wall. When I ran the sealed setup with front wall subs + nearfields, the ULF was better, but the 'slam' was not as good. Currently my room is a huge compromise, and I run a corner-screen with lots of behind-screen/front corner absorption and the subs in an arc with the center of the arc just behind the MLP. I need to build that sound velocity meter and measure. JSS
  5. Please elaborate. Very interesting findings. JSS
  6. Big Hero 6 BEQ Solution: Pre-Post: LFE Correction: Gain: -7dB Low Shelf 16Hz, Slope of 1, +6dB (6 filters for a total boost of 36dB) LCRS Correction: Gain: -7dB Low Shelf 22Hz, Slope 1.5, +4.75dB (2 filters for total boost of 9.5dB) Low Shelf 23Hz, Slope 1.5, +4.75dB (2 filters for total boost of 9.5dB) Low Shelf 24Hz, Slope 1.5, +4.75dB (2 filters for total boost of 9.5dB) Low Shelf 44Hz, Slope 0.5, +0.75dB Low Shelf 46Hz, Slope 0.5, +0.75dB Low Shelf 48Hz, Slope 0.5, +0.75dB The film gains significant weight to large effects, and while improved significantly, is not a whole new experience, but what I believe to be an enhanced way to see the film. JSS
  7. Kubo and the Two Strings: DTS-HDMA 5.1 Level - 4 Stars (110.6dB Composite) Extension - 4 Stars (11Hz) Dynamics - 5 Stars (30.1dB) Execution - TBD Overall - TBD Notes - Does clip, mainly in the center channel. Decent film, interesting animation. 20Hz is used with many large effects for shudder, just like the PvA shows. JSS
  8. If you want to convince yourself that ULF matters, look at the Transformers BEQ solution and playback the scene where Megatron shoots Jazz. Broad transient with <5Hz emphasis. It is palpable, and there for a reason. It's the first time Megatron fires his cannon. Even without BEQ, this effect is different than the rest. With BEQ, it is almost over-emphasized, but a fun effect. JSS
  9. BEQ of Vader's ship coming out of hyperspace about 124-125dB effect, not the loudest in the film, but very close: JSS
  10. 1Hz would be very hard to feel, even with a Crowson with a signal chain with little rolloff. Our bodies feel acceleration, and the lower the frequency, the more the Crowson needs to move to have a significant enough acceleration enough to be felt. The difference between 5Hz and 1Hz is huge with Crowsons and a decently flat signal chain. Even the difference between 3Hz and 1Hz is a large leap. But I still have to work on my signal chain rolloff to be sure... JSS
  11. I'll put it up later this week if I have time. BH6 improved significantly, but not as much as other BEQ films. JSS
  12. The 20Hz is an extended effect in one scene, and used again at the end of the film for some weight to transients. In the one scene, the 20Hz information is partially masked by other, HF information playing at the same time. As far as the clipping: there are some flat-tops, but not nearly as bad as other films. How do we do "spoiler" posts? JSS
  13. Logan (DTS-HDMA 7.1) Level - 4 Stars (111.2dB Composite) Extension - 3 Stars (16Hz) Dynamics - 5 Stars (30.12dB) Execution - TBD Overall - TBD Notes: Terrific film, one of the best of the X-Men series, IMO. Could have dug deeper in extension, but really didn't have to as it was quite a compelling story. JSS
  14. Loud. I would wager the RMS level approaches 100dB, and all clipped/compressed to Hell, so it even sounds louder on an HTIB/soundbar. I seriously hope the crew from TF2 did the sound for this one, then it might have a chance. JSS
  15. I simply average the three numbers. The highest peak level in dB, the RMS level of the whole track in dB, and the RMS peak (with a 125ms time window) in dB. I then average all three numbers. At the time I created the system, I thought it would give weight to a film with very loud transients (Peak), Lots of loudness overall (RMS), and loud extended sounds (RMS Peak). So far, it has served well. I calculate Dynamics by subtracting the overall RMS of the track from the single highest Peak. I seriously thought about using Crest Factor for Dynamics, but I would have had to re-do a lot of measurements to do that. JSS
  16. GotG was one I was wary about because of the steep correction, but the correction worked well. If you want to be surprised, go back and watch the film without BEQ..... JSS
  17. Someone needs to go to Maine to figure out what they are smoking, because it MUST be good: http://www.transparentcable.com/news/files/pdf/2014/G5-brochure.pdf Or, figure out what their customers are smoking, because they buy it. JSS
  18. Your FFT setting are different, so your graphs do not pick up transient phenomena as well. My FFT settings are: Decimate : 48 FFT Length : 1024 Window: Nuttall I do not use the anti-alias filter for decimation (box unchecked). I use SpecLab v2.77 as it is the most user friendly for D-B uses. All FFT settings are a compromise. Using longer windows gives you more freq resolution, but you lose some transient-sensing capability. You can compensate with a longer window with a fixed gain value if you play with it, but I stay away from any offsets, and just use the numbers above, it's less complicated. Offsets are how nube used to do it to get 0.5Hz resolution but to get the same amplitude on the PvA as the shorter window length FFT. JSS
  19. Rogue One: A Star Wars Story BEQ Solution: LFE: Gain: -7dB Low Shelf: 20Hz, Slope 1.2, Q 0.776, +8dB High Shelf: 50Hz, Slope 1.5, Q 0.873, +8.5dB LCR: Gain: -7dB Low Shelf: 20Hz, Slope 1.75, Q 0.943, +8dB (2 filters for total gain of 16dB) Low Shelf: 40Hz, Slope 0.5, Q 0.5, +2dB Surrounds: Gain: -7dB Low Shelf: 20Hz, Slope 1.5, Q of 0.872, +8dB (3 filters for gain of 24dB) Low Shelf: 40Hz, Slope 0.5, Q of 0.5, +3.5dB Playback for equivalent dialog level will be +7dB. No scene is louder than 126dB if played back at equivalent reference. Let me know what you guys think. The high shelf is OK on LFE as the very steep DTS filter is in place on the original LFE track. JSS
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