Jump to content

raynist

Members
  • Posts

    54
  • Joined

  • Last visited

  • Days Won

    2

Posts posted by raynist

  1. I trust that Marc and his re-recording mixer cohort did not filter it, but Fury is rolled off significantly somewhere in the production chain, be it foley or effects editing, starting around 34Hz.

     

    However, it sounds better than the last mix Marc was high on (Riddick). You could tell most of the bass was in the upper regions we care about (30-50Hz booms), but there were occasional moments dipping to around 18Hz.

     

    There is a lot of bass, and it's used pretty well, but it definitely does NOT convey the real feeling of those guns, mortars, bombs, and cannons. I've heard+felt really big weapons being demoed at an Army base, and it's a huge difference in the ULF areas. I wish whoever is responsible for the rolled off content would have kept the bottom three octaves in the mix. It's missing some of the realism without them. Good mix, otherwise. Curious that they chose 5.1 16bit lossless on the retail BR.

     

    Maybe this one will be a case for Bass EQ. They'll just have to be careful, as there's 1 single, short blip with very significant 1-2Hz content.

    Interesting after all of the comments about it being unfiltered.

     

    Did you it graphed yet?

     

    I wonder if film mixer will chime in regarding the filtering?

  2. Anyone see Godzilla in a theater with decent capabilities?  Clipping that bad would almost certainly be audible in a movie theater, provided that it isn't running out of headroom for those passages.   I know audio memory isn't very reliable, but I'd really like to figure out where most of this clipping is getting introduced.

     

    As for using clipping intentionally to imitate a very loud real life effect, I don't think it works well unless it's done very skillfully.  The thing is, digital clipping sounds nothing like ear clipping, which involves both mechanical and psychoacoustic mechanisms.  In any case, most of the really loud sounds in real life like jets and rockets are dominated by lower frequency energy, enough that you'll be feeling intense pounding in your body before your ears start distorting significantly.  I'm rather glad movie sound effects aren't as loud as their real life counter parts, but in the interest of realism, I believe getting the bass right goes a long way.  I think the Hell Carrier engines were done well in this respect.  The real life event would likely be loud enough to damage internal organs, but we can suspend our disbelief very well when we hear the same sound as we would from a safe distance.  In the Space Shuttle launch recording I posted, I believe SPL peaked well above 120 dB with the highest energy in the low 20s Hz and the bulk of the energy lying below that.  There is no ear clipping at all, just a lot of pounding bass.

    Hey,

    Where can I find the space shuttle launch posting?

     

    Thanks

    Ray

  3. Rio 2 (7.1 DTS-HD MA)

     

    Level - 1 Star (98.98dB composite)

    Extension - 3 Stars (19Hz)

    Dynamics - 5 Stars (30.16dB)

    Execution - Will poll

     

    Overall - TBD

     

    Recommendation - Will poll

     

    Notes: Incredibly low levels, which is odd for a Randy Thom mix. I expected a lot more - not sure why, after the first one - but there's basically nothing here.

     

    PvA:

     

    Rio2-PvA.PNG

    I really noticed the low levels. Posted about It in the AVS bass thread. I had it at -10 and it was still lower than most movies at -20.

  4. Percy Jackson: Sea of Monsters (7.1 DTS-HD MA)

     

    Level        - 2 Stars (105.4dB composite)

    Extension - 2 Stars (21Hz)

    Dynamics - 4 Stars (26.49dB)

    Execution - Will Poll

    Recommendation - Will Poll

     

    Notes:  Compared to the first one, Sea of Monsters is a real disappointment.  The PvA graph tells the whole story - a huge and steep decline after the sharp peak at 30Hz.  It's also very low level, and has what I would consider very weak dynamics for such low level.  The sound team left a lot on the table with this release, and it's noticeably badly designed compared to the first one.  Many of the effects are repeated throughout.  You'd think with the success of the first, they wouldn't mess with the recipe for the second iteration.  Sadly, the lower quality ingredients make this one wholly unappetizing.  It shouldn't have been served.

     

    PvA:

     

    attachicon.gifPJSOM-PvA-HighRes.PNG

    Have to laugh at the review below from bluray.com after reading and seeing your graph:

     

    "Making up somewhat for the film's minimally lackluster visual allure is an astoundingly effective lossless DTS-HD Master Audio 7.1 track that is awash in floorboard rattling LFE and near ubiquitous surround activity. From the very first sequence, when the huge thump of giants stomping through the forest outside of Half-Blood Camp sends reverberant shockwaves through the air, it's apparent this mix is going to be very aggressive. The film has a number of nice set pieces that allow full use of the surrounds, including the kids riding the Hippocampus and, later, using a canister containing the "four winds" to propel their life raft onward during their quest. The showdown with Chronos also provides another onslaught of well positioned foley effects zooming and zinging through the soundfield. Despite this sometimes noisy approach, dialogue is never sacrificed, and always is well prioritized and easy to hear. Andrew Lockington's score isn't especially memorable, but sounds fine in this lossless format."

×
×
  • Create New...