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maxmercy

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Posts posted by maxmercy

  1. Commercial cinemas, when designed, implemented, and maintained properly provide a great low frequency experience, similar to a well done live concert.  The caveat is that the experience does not extend much lower than 25-30Hz.  Most impact/slam is between 40-100Hz and even higher in frequency. 

    We are freaks here that can monitor and playback the lowest frequencies, that are often taken out of a mix that is CREATED and is meant to be played on a cinema system (25-30Hz vented, high sensitivity subwoofers).    While mixing stages have existed in the past that could monitor into the low teens Hz-wise, most cannot monitor below the high-20s.

    We sometimes are surprised by mixes that do not exclude the content below 30Hz, as those mixes are a significantly different experience in a properly equipped home theatre.

    Your friends may simply be used to a certain frequency and level of low frequency experience, and call that 'good'.

    The EQ mixing described is in the Bass EQ for movies thread on this forum.

    JSS

    • Like 3
  2. Star Wars: The Last Jedi

    Pre/Post:

    5ac0153514e0c_TheLastJediPre-Post.thumb.png.38a41a19dd69b6747aa92e33f7424beb.png

    Significant improvement, all the effects that should have more infrasonics gain some, especially effects that are close to the viewer/camera.  Lots of infrasonic noise in the track, so the highpasses are necessary to avoid a DC offset to the track, since we boost those infrasonics so much.  The track with the below changes played back at +4dBRef (equivalent reference level) has a Dynamics score of  31.26dB, and no effect is greater than 121dB, no extended effect greater than 114dB.  Capable systems will like this correction.  

    Do not apply this correction on top of a 'house curve'.  At most, a smooth 10dB rise from 20kHz to 20Hz is all that is needed.

    Correction was applied to the 7.1 channel bed of the ATMOS track, the DTS track is similar, but I did not test this correction on it.

    LFE:

    1. Gain -4dB
    2. Low Shelf 14Hz, Slope 1, +5dB
    3. Low Shelf 15Hz, Slope 1, +5dB
    4. Low Shelf 16Hz, Slope 1, +5dB
    5. Low Shelf 17Hz, Slope 1, +5dB
    6. PEQ 20Hz BW 1 octave, +3dB
    7. PEQ 65Hz BW 0.75 octave, +1.25dB
    8. Highpass 6dB/octave 3Hz

    LCR:

    1. Gain -4dB
    2. Low Shelf 20Hz Slope 1, +6dB (3 filters for 18dB total)
    3. Highpass 6dB/octave 3Hz

    Surrounds:

    1. Gain -4dB
    2. Low Shelf 40Hz Slope 1, +6dB (6 filters for 36dB total)
    3. Low Shelf 45Hz Slope 0.5, +6dB (2 filters for 12dB total)
    4. Highpass 6dB/octave 10Hz

     

    JSS

     

    • Like 2
  3. LCRS were shelved away at significantly different rates, similar L/R/S, and then C was very different with more ULF.

    BigMarket and escape from same was very good, as was the initial damaged ship flying over the pearls.  Significant content there.  Decent film, but like Dredd, not sure there is enough traction for a sequel.

    JSS

  4. Valerian and the City of 1000 Planets:

    5ab83ed471f1f_ValerianPre-Post.thumb.png.5fef2e09afb606d10421176df03dd92b.png

    Good improvement on this one, esp the Intruder scenes.  Tough correction, lots more infra in C than in LRS.

    LFE

    1. Gain -7dB
    2. Low Shelf 17Hz, S=2.5, +3dB
    3. Low Shelf 18Hz, S=2.5, +3dB
    4. Low Shelf 19Hz, S=2.5, +3dB
    5. Low Shelf 20Hz, S=2.5, +3dB
    6. Low Shelf 34Hz, S=0.5, +0.75dB
    7. Low Shelf 36Hz, S=0.5, +0.75dB 
    8. Low Shelf 38Hz, S=0.5, +0.75dB
    9. Low Shelf 40Hz, S=0.5, +0.75dB

    Center

    1. Gain -7dB
    2. Low Shelf 30Hz, S=2.5, +3.75dB (4 filters for total of 15dB)
    3. Low Shelf 60Hz, S=0.5, +3dB

    LRS

    1. Gain -7dB
    2. Low Shelf 25Hz, S= 2.5, +6dB
    3. Low Shelf 26Hz, S=2.5, +6dB
    4. Low Shelf 27Hz, S=2.5, +6dB
    5. Low Shelf 28Hz, S=2.5, +6dB
    6. Low Shelf 50Hz, S=0.5, +1dB
    7. Low Shelf 52Hz, S=0.5, +1dB
    8. Low Shelf 54Hz, S=0.5, +1dB
    9. Low Shelf 56Hz, S=0.5, +1dB
    10. Low Shelf 70Hz, S=0.5, +1dB

     

    JSS

    • Like 2
    • Thanks 1
  5. Thor:Ragnarok

    5ab7e2e8dcc89_ThorRagnarokPre-Post.thumb.png.9372e65003490bd171f178e958cd95f5.png

    This one improves, but it is not a night/day difference like Spider-Man above.  The arena battle's improvement is significant, but there are a few high-energy infrasonic hits at unexpected times.  Not the best BEQ, but definitely improved.

    This correction is applied to the DTS-HDMA track on the BD, not the ATMOS track on the UHD.  The ATMOS track is dynamically compressed for the first hour, and is an inferior soundtrack.

     

    LFE

    1. Gain -7dB
    2. Low Shelf 15Hz, Slope of 1, +6dB
    3. Low Shelf 16Hz, Slope of 1, +6dB
    4. Low Shelf, 17Hz, Slope of 1, +6dB
    5. Low Shelf, 18Hz, Slope of 1, +2dB

    LCR

    1. Gain -7dB
    2. Low Shelf, 35Hz, Slope of 2.75, +5dB (3 filters for a total of 15dB)
    3. Low Shelf, 70Hz, Slope of 0.75, +3dB

    Surrounds

    1. Gain -7dB
    2. Low Shelf 25Hz, Slope of 1, +6dB
    3. Low Shelf, 26Hz, Slope of 1, +6dB
    4. Low Shelf, 27Hz, Slope of 1, +6dB
    5. Low Shelf, 28Hz, Slope of 1, +6dB
    6. Low Shelf, 20Hz, Slope of 0.5, +4dB

     

    JSS

    • Like 1
  6. Spider-Man:Homecoming BEQ

    5ab7e1588a149_smhpre-post.thumb.png.6d8268c3dce1096606ac33326c324a6d.png

    This one really improves.  The correction is applied to the ATMOS track's 7.1 bed.  The 5.1 track is different.

    Correction as follows:

    LFE

    1. Gain -7dB
    2. Low Shelf 15Hz, Slope of 1 (Q of 0.707), Gain +4dB - 4 filters, total gain 16dB

    LCRS

    1. Gain -7dB
    2. Low Shelf 15Hz, Slope of 0.5 (Q of 0.5) - 2 filters, total gain 10dB

     

    Nearly every effect that should have more infrasonic impact improves

    JSS

     

    • Like 1
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