Jump to content


  • Content count

  • Joined

  • Last visited

  • Days Won


Kyle last won the day on May 14

Kyle had the most liked content!

Community Reputation

62 Excellent

About Kyle

  • Rank
    Super Power Member

Profile Information

  • Gender
    Not Telling

Recent Profile Visitors

1,242 profile views
  1. v2 update

    Yes. now you are seeing the future
  2. v2 update

    Just needs some TLC
  3. v2 update

    I'm not too good at Arma3 or PUBG at this point, mostly still TF2 and waiting for FC5, we'll see... thanks for the feedback man
  4. v2 update

    System compare feature is much improved 1. shareable links with compares built in 2. can compare up to 4 systems at a time 3. graph compare is not longer limited by a fixed set, compare will work on every graph template provided its flagged as comparable 4. hot links between each system so you can navigate between system pages while keeping the "set" of compare graphs the same. In other words, you can just switch out the primary system and the others will overlay accordingly. This can be done by clicking the compare links to the overlay'd systems pinned at the top of the page demo https://sheltered-taiga-21806.herokuapp.com/#/systems/58e9e71e7e89a60004ede894?comps=58e9e3177e89a60004ede893,58e3e4b08c013800048d62fa&_k=85mcrm
  5. v2 update

    CEA2010 UI (beta) https://sheltered-taiga-21806.herokuapp.com/#/systems?_k=z8vykg Still lots to come
  6. JTR Speakers Captivator 118HT

    Good performer indeed. CMS wouldn't have ~too~ much to do with it, its all in that port tuning.
  7. UBER 24" possible Project

    Ya, if you can indeed get 50xmax then that should beat 4 stout 18's for sure. Okay, how about the other direction. One could invest in a high performance 12" platform with 20mm (xmax @ high sensitivty witih a 4" vc. -- none exist as far as I know. It would have about 1/10th the displacement of this driver which sounds like a total loss, and there is probably no way the array would be able to fit into the same (small) size box as the monster 24, but even if you can get close to 1/10th the price I suspect the advantage would be with the multiples due to a power handling point of view. Even if you had to scale down to a 3" vc, you would be pushing 3x the power handling compared to a 10" coil. thoughts... Here is where I'm coming from, In my day to day in computer actives, it seems more and more things in cloud architecture are designed for horizontal scaling rather than vertical scaling. This 24" is an epic idea of vertical scaling whereas building out an elite 12" and then using a lot more of them is horizontal scaling. Advantages and disadvantages to both of course.
  8. UBER 24" possible Project

    Nathan, assuming you make this driver, What advantage does this have over a good pair of 18's? I have often debated the validity of larger and larger drivers with this argument, but at the same time, I do see a real lack of good 12's and 15's, especially high sensitivity + high xmax. Seems like all the attention goes into 18's and 21's these days.
  9. admin ui for drivers

    Every field on the form is ran thru a validation schema server side and will report all sort of errors if needed. Images can be added, re-ordered or removed with ease as can content blocks.
  10. admin ui for drivers

    Its very similar to systems but gives a view of the feature sets available.
  11. Going to be very hard as any material common in driver motors wouldn't work. Steel is insufficient as a conduit for the flux that strong. Neo magnets can't reach that high either https://en.wikipedia.org/wiki/Saturation_(magnetic) we need unobtainium
  12. B&C 21DS115

    Displacement can be leveraged from cone area so while the xmax is average, overall displacement is still pretty damn decent at 5 liters. Josh, what is the SPL@1 watt? 100dB? To put this into perspective, a 12" high excursion woofer needs an xmax of 50mm to match this, and it won't have anything close to 100dB @ 1 watt.
  13. v2 update

    Thanks man! ^ Ya so a brief story about this 1999 - games were simply and low poly. Shapes easy to see shapes, players and your own crosshairs... and I was young 2014 - games got really good looking and complex, hard to see details among the higher contrast colors and poly counts. Additionally, crosshairs also started to take on a design of realism. They are often rendered white and either fade out, expand or completely disappear when you move or reload. They are hard to see in many situations, especially skis or light walls and players have resorted to using stickers. This takes that concept a step forward and gives you a pinpoint dot to aim at that is actually very bright and 3D in nature. Sorta feels like a real weapon's aim system since it has a projected feel that is in front of your focal point. When I proto-typed this thing out in 2014, it was instantly better and my K/D improved so I thought, lets share this with others.